Thankyou.
I’ll lok again at Alibre’s own display settings. I think I have them on the basic settings.
Whatever happened is very intermittent. Examing all the replies here. I see the first time could have been a wrong constraint in a very busy assembly. The second was of a much simpler assembly, and the affected part was off to the side, not yet added to the construction.
I don’t know the specification of this computer in great details. “System” shows:
Opitplex DESKTOP-G7DSSJ7
Intel(R) Core(TM) i3-10105T CPU @ 3.00GHz (3.00 GHz)
RAM: 16.0 GB (15.7 GB usable)
GPU Not defined but a “Frequently Asked Question” reply says, “many ‘integrated’ graphics processors can handle basic tasks but might struggle with more demanding tasks like playing advanced games or powering multiple displays, depending on the model of the processor.”
Not very helpful but implies the graphics are handled by the main processor. I don’t play games – advanced or not – so can’t comment on its performance for such. It plays ordinary videos without problems; but I don’t know if these are fair for assessing CAD performance.
If I constrain a part in such a way that it has to ooze through an intervening solid, it can take a few seconds even at 3Ghz, but that is not a problem. I have often seen the common mis-constraint result, one part melted into another; but that does not normally make it transparent.
Usually, the system works fine; and I have limited the load from my engine’s Assembly by exploiting its symmetry, depicting it in halves.
……
As you mentioned other packages, out of curiosity I examined TurboCAD’s handling of an overlapped Part. It does not create an error or strange effects in the software’s terms.
You can move objects by (x, y, z) adjustments. It has no “Assembly” system as in Alibre, importing copies of Part files. Its “Assemble by” vertices and edges tool has no Alibre-type assembly constraints. You create each feature or part from new in place on its host Assembly, though can copy it across the same drawing.
I stood a cylinder on top of a cube; both solid extrusions. (The default “solid” generation might actually be as “surfaces”.) Z-co-ordinate moves slid the cylinder partly into the cube then back up clear of it. The cylinder melted into the cube but kept its identity, seen in wireframe view. Sliding it out did not leave a hole. The parts were still separate.
The Boolean Add tool would fuse the two parts irretrievably as a single “solid” that would move as one piece. Subtraction would delete the cylinder and leave its hole in the cube.
(You can’t use co-ordinate moves to simulate a mechanism. It would move only the selected part.)