Cor, don’t CAD publishers love to use extraordinarily complicated examples to demonstrate how clever their staff draughts-people are, even just to show a basic point!
My point exactly, Michael, though I use Alibre Atom, not Shapr3d.
Alibre uses a similar, though simpler, indicator / rotator it calls its “View Cube”.
I can not make my 3D models and the assorted orientation and planes tools follow that normal 3D-geometry convention. They do not even agree with each other on the screen.
Almost any object has its own (x, y, z) co-ordinates and definite TOP in its normal orientation. In that orientation they agree with normal “world” co-ordinates: x along, y across, z up.
Tip the object on its side: its TOP now faces sideways but is still its “top”. Its axes are also tipped; but not those of the big wide world.
Fine so far and the rotation tools in CAD let you tip the thing over along with its internal axes.
Unfortunately I am naive enough to want to draw it upwards from the normal (XY) plane to its definite top at height (z), the axis-arrows all pointing their right way, the other indicators including the “View [orientation] Cube” showing that top as “TOP”, and they staying faithful to it even when I use them to turn it over.
If there is a way in Alibre Atom I have not discovered it. Jason points out it depends how you start the thing, but I tried that example in two different ways and it was still all inconsistent.
It may not matter for Part models, which enter Assemblies in any old orientations anyway unless you can plan their foundation sketches appropriately. I can’t.
However, a complicated 3D assembly is far easier if the actual top is at (x, y, z), its base is logically on its (x, y) plane, and all the screen tools say they are.
It’s bad enough being baffled by the mysteries of assembly-constraints, without heavy geometrical confusion as well.