Thankyou.
I have been familiar with the concepts of (x, y, z) co-ordinates for ages…
This how I see them:
When introduced in Maths at school I found them easy (unlike most mathematics). I enjoyed walking in the countryside, navigating by Ordnance Survey map, so saw the algebraic trio as just a pared-down version of NGR and altitude (E, N, Height).
The latter half of my working life involved umpteen two-dimensional graphs on computer screens and paper: the (x, y) orientation is clear irrespective of physical viewing.
With 3D CAD, I see the same relationship. My screen is nearly vertical so (x) is along and (y) is “up” the screen but still “across” the diagram, and though (x) climbs outwards horizontally it still feels (up). As if the screen was flat on the desk. I can readily cope with that, just as I can readily cope with (along, across, up/down) on my milling-machine, which is more logical because the table is physically horizontal. The DRO calls them (x, y, z) but allows setting the value-rising direction – I leave it on the default setting and if appropriate, ignore the minus sign.
Even rotations do not affect this comprehension.
A rotary-table in “flat” mode is on a horizontal plane: (0, y, ⍬) or (x, 0 ⍬) by which axis is for the radius.
A dividing-head facing along the table gives angles on a vertical plane of (x, 0,) aligment where 0 is the axis and (x) is length along the workpiece.
The contact with the tool edge is always somewhere (x, y, z). The dividing-head’s apparent (⍬) extra simply brings a new metal surface to the same three orthogonal starting co-ordinates.
Jason –
I do not use (X, Y, Z) in turning. I use along and across (I think “surfacing” and facing” to be posh). Even if making a column that will stand upright. I might draw it vertical and of height (z) but treat it as a simply an individual, cylindrical bar for making it.
I use the co-ordinates for milling, and have fitted a 3-axis DRO to my mill.
Your previous assessment is right: I want a coherent layout on the screen. Though I don’t know what your strange aside about professional draughting and a child with crayons is about. A drawing-board is used at a convenient angle but the three orthographic planes are still assumed conventionally and related to the paper’s 2D surface. I set my board, before I took it to bits, nearly vertically but (y) was still “across” the plan even though physically upwards.
So all very logical and simple.
The difficulty I have with this in Alibre Atom’s 3D CAD comes if I try to assemble anything.
I know which way up any Part and Assembly should be; but find it very hard to start drawing a part so its real “up/down” axis and the “cobbler’s-last” axis-pointer match and are the right way round: (x) rising along the screen, (y) into it so away from me, (z) upwards. No matter the screen’s physical angle w.r.t the table.
Then in an Assembly I want both this relationship and the isometric indicators to match. If it’s a complicated part or assembly with no obvious “top front”, I can be lost after it has performed a few wild gyrations.
I have yet to see any part come to an assembly all the right way round. I can rotate them, yes, roughly, by that Free Rotation tool; but that is not always easy and adds confusion and frustration especially when the part brings its own, different construction-planes.
For a more complicated assembly the more unreal and un-matched everything is, the harder it is.
By “complicated”, I mean more than perhaps five or six different parts; though perhaps with some repeated, like journals on a shaft, or their mounting-bolts.
More complicated still if two or more parts are meant to move in specific ways because I cannot work out the correct combinations of constraints.
….
David –
Thankyou. I’ll try that (sub-assemblies). An assembly like an engine is very cluttered, I am often unsure which areas or edges to use, and it can be hard to find and highlight them among the clutter.
…..
Alan –
I don’t use Fusion but Alibre has equivalent triple-arrow axis pointers and plane-rectangles. Its plane choice system is by a menu as the base for starting the sketch. My difficulty is predicting the correct plane for the specific part drawing, so assembling the parts can be very awkward and confusing.
TurboCAD Deluxe is totally different – and even more difficult for 3D models although fairly easy in 2D-only.
This is why I have largely turned to using Alibre for any but major assembly drawings, and those in 2D.
TC cannot build 3D Assemblies from individual Part models. Instead you develop the parts directly on the assembly, based on “workplanes” you place on the appropriate facets of the model. “Blocks” or “Groups” (I don’t know which) allows repeating parts across the drawing, but that drawing only.
It does though have (x), (y), (z) linear, and angle rotation, controls for moving objects by discrete measurements; and a set of isometric and elevation selectors.
To help re-orientating a revolved 3D view with no obvious off-set features I would add a little marker sphere to the initial nearest corner.