Dare I suggest Redsetter has got the wrong end of the stick!
To get a computer to simulate a valve gear, it's necessary to express the geometry in mathematical form. Hard work. However, once you've done that it's easy to repeat calculations with different dimensions and angles. Results can be animated graphically and analysed in numeric form.
Likely for any given gear and locomotive there is an optimum layout, and, as has been pointed out, small changes can make a big difference to a valve gear's performance. Building a succession of physical models to find the sweet spot can be a monster time waster. Like a real model, a computer model can be used to show how a gear works. But the computer's real advantage is it's ability to quickly explore many different configurations. Millions if necessary. This is why almost all modern design uses computer tools.
Not knocking physical models. They're interesting and valuable for complementary reasons. Dozens of good justifications for making them; there is no real conflict with computers which are just another tool. ( Damned powerful ones!)
Dave
Edited By SillyOldDuffer on 07/04/2018 23:47:13