Double check the requirement William! If fasteners are needed go Metric UNLESS in the USA or there's a need to make threads compatible with older gear.
BSW means big threads on old equipment. Restoration work on traction engines rather than small models. BSF extended BSW with finer and smaller threads, but they're still too big for most models. Useful for car restoration and older machinery.
BSW and BSF are fading away. Obsolete, not used on new work.
BA provided small threads for electrical and other instruments. Also fading, but more available, and popular for model work.
UNC/UNF replaced BSW/BSF after WW2 so nuts and bolts on British and US military equipment would be interchangeable in the event of another European War. Still clunky, and also fading from the British scene. Found on last century cars rather than new ones. Again, too big for most models.
All these thrread systems in the UK are being displaced by metric, which has the advantage of providing sizes from tiny to huge. Cheap because common as muck, while Imperial sizes are turning into commercial specials. If you can find them at all, perfectly ordinary BSW bolts these days cost a bomb because so few are sold. Using expensive fasteners just to bolt two bits of metal together is insane unless they have to be compatible with the larger assembly.
I decided my general-purpose workshop would be metric because it's cheaper and easier in the 21st century. I would have done different if:
- I was in the US, or
- My main interest was restoring old equipment, or
- I wanted to build models from Imperial Plans, or
- A kind person had given me a workshop full of imperial tooling.
Even so, in the UK it makes sense to use metric fasteners unless there's a strong reason not to. As most small threads are cut with taps and dies, it doesn't matter if the lathe is imperial.
For modelling, BA or better still metric. There are also Model Engineering threads. These are designed to be correct to scale, which is important on fine models where inappropriate fasteners ruin the visual effect.
Dave