Like most mid-range CAD programs, you can "wind the clock back" using the history trees slider which is along the bottom of the screen, rather than vertically at the left like most programs. If you want to redefine the positions or dimensions of a feature, generally you highlight the sketch you used to create it from, select "edit sketch" and directly edit the bits you want to modify. F360 also lists all of the sketches on the left so you can double click on a sketch to go directly into it.
The one aspect of making assemblies that I find rather irritating in F360 is the way they require you convert the parts to "blocks" or somesuch description before you can assemble them together. Once you have converted them, you find you can't go back to edit the parts using the feature / history tree – it seems to be a one-way conversion. Can't imagine why they did this but have to assume it's some form of workaround for the way they assembled F360 from existing applications – it's not how Inventor (its bigger brother) does it. I concluded that the best way round this is to copy the parts you want to assemble over into your working assembly "folder". This way, you can go back to the original folder and modify the originals. Apart from the above irritation, making assemblies from parts is fairly straightforward. There is the usual range of mates / constraints etc and you need to figure out which ones to use and how to apply them.
Creating proper, fully dimensioned 2D drawings is fairly straightforward in F360, even if it's not quite as slick as the likes of Solidworks. The skill of creating these drawings isn't simply to show every dimension required to fully define the part so much as providing the information (dimensions) to machine the part up from stock. You need to think through the sequence you will follow to machine the parts up. If you don't do this carefully, you end up with a calculator and pen, marking up the drawing as you stand at the machine trying to figure out the next operation.
Once you end your 30 day trial, you declare that you are a hobby user, student or startup and the license then becomes perpetual, subject to your status not changing. You get free updates and a secure online account. And yes, you can save your Fusion files locally by importing them and exporting them in the native .f3d format or exporting as .stl, .stp or .igs. Importing / uploading seems to support almost all of the known proprietary formats
We're all different but I find the best way to learn is a combination of trial and error, doing the free tutorial exercises, buying a book and watching the Youtube "how to / introductory" vidoes. There don't seem to be any books yet but there's plenty of online learning material.
As others have said, there is no right or wrong product here. It's down to individual preference and availability. Having said that, with F360 you get a lot of features that you would otherwise pay thousands for – for free – plus a professional supplier (Autodesk) and a large user base. I'm also pretty excited that they have thrown in full 3D CAM (HSM Works). If you ever fancy getting into CNC, this is another massive bonus.
Murray
Edited By Muzzer on 28/07/2015 19:20:51