On
8 May 2025 at 06:42 DC31k Said:..
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I spent several hours, trying and failing to get that ‘Pad’ command to work
… the video, about 9 minutes in, shows it automatically activating as soon as there is a closed shape for it to work-with … but I have tried with both a constructed shape and with the pre-defined rectangle and circle : None of these become “paddable” and I get incomprehensible error messages about them not being ‘attached to a base’ or some-such.
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Things may suddenly fall into place, but at the moment I am utterly bewildered.
Grateful for any suggestions, but I suspect that only someone successfully using FreeCAD on MacOS will recognise what I am doing wrong.
MichaelG.
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Unlikely the problem is mac specific because FreeCAD works the same way on whatever platform it’s on. There will be cosmetic differences due to the GUI, but these shouldn’t affect function. I’ve not tried 1.0.0 on Apple yet, but FreeCAD 1.0.0 is almost identical on Windows and Linux.
More likely Michael’s trouble is learning curve. CAD packages have rules that have to be followed! It’s not obvious what they are and many tutorials skip over the details.
Try this:
Open FreeCAD, select Part Design (Red ring), and click “New Document” (Green Arrow):

If not already selected click the Tasks tab (red ring). It should list a “Create Body” task (red arrow), click it. Note: behind the scenes all 3D CAD packages depend on a “body”: it’s the foundation on which the model is built.

After the body is created, the Task panel lists “Create Sketch”, click it.

The Tasks panel changes to “Select Attachment”, one of the three XYZ planes. I’ve selected XZ. (Before a sketch will pad or anything else 3D, it has to be attached to a plane or a surface. Advanced users are allowed to create sketches in isolation and attach them later; this may be Michael’s mistake.

Clicking the OK button opens the sketch editor ready to draw on the XZ plane. The edit buttons appear, exactly where may differ – I moved them to suit me:

I sketched a heptagon with the “Create Regular Polygon” button. The Tasks panel now has lots of new information relating to the sketch; constraints, and a warning that it’s under-constrained in 2-degrees of freedom, i.e. the position or dimensions of the sketch are incomplete, not fully constrained. Worth fixing in a real model because floating bits can cause trouble later. I’m not going to bother!

Closing the sketch alters the Task panel again; the tools that operate on sketches appear, including Pad:

Clicking Pad produces the expected result, with a dialogue allowing attributes like depth to be changed:

The 3D heptagon has 9 faces on which further sketches can be attached, allowing the draughtsman to create objects of arbitrary complexity.
The sequence may seem complicated but it only takes a few seconds to apply in practice.
Having created a 3D object it’s worth exploring the Model panel. It lists all the steps taken and the values applied when the item was created. Most of them can be changed.
In general, learning 3D-CAD, I found it doesn’t pay to poke it with a stick in hope it will work, or to assume it’s what the learner believes to be “common sense” . Problem is there is no such thing as common-sense, so applying it to anything complicated is painful. I had to learn CAD methodically. Failure to do so causes bother later, one symptom being models that misbehave strangely as they grow, with tools not working as expected, or even crashing. Almost always due to the learner leaving stuff out in the early stages, eventually causing contradictions the software can’t resolve. Unfortunately it’s hard for CAD to tell the difference between newbie errors and an expert deliberately leaving the model incomplete for “fix it later” purposes. So it keeps going until it collapses!
Dave